As an option in the armoury of the programmer, deferred rendering has been around for a while. Released in 2007, PC shooter S.T.A.L.K.E.R. was one of the first commercial titles to make use of the ...
Developed for Battlefield 3 and future DICE EA Games. Massive focus on creating simple to use and powerful workflows. Major Pushes in animation, destruction, streaming, rendering, lighting, and ...