Audio in games is essential. Just as important as beautiful graphics, engaging gameplay or engrossing writing. When you think about early iconic games like Pac-Man, Donkey Kong and Space Invaders, you ...
Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga sample editors in assembler and went on to build audio technology for ...
Wondering what sort of audio Crysis is going to have in lieu of the upcoming Vista 3D Audio Apocalypse? Crytek Audio Programmer Tomas Neumann had this to say: There are no plans to support OpenAL. All ...
GameSpot may get a commission from retail offers. Before Microsoft bought Bungie Studios in 2000, the developer made a series of successful games for the PC (Myth) and Macintosh (Marathon). Since then ...